WebGL / Tutorials

Overview

These tutorials teach how to make GPU-accelerated computer graphics in web browsers using WebGL 2. The target audience is people with no previous WebGL experience but some web development experience.

It’s a learn-by-doing approach that explains concepts as we encounter them. All tutorials have zero dependencies so you can learn how everything works “under the hood” instead of learning a library or framework that hides away the details.

The goal is creative coding, so we’re not going to worry much about software engineering best practices and instead focus on drawing with minimal code.

Prerequisites

Table of Contents

Intro

Drawing in 2D

In the first several tutorials, we’ll ignore the 3D capabilities of WebGL and calculate the color of each pixel directly in fragment shaders.

Future topics

Some hints of what’s to come can be found in the WebGL examples.

Other resources